SPIRE-EIT REU Summer 2009: Psychophysiological Data Acquisition in Digital Games

SPIRE-EIT REU Summer 2009: Psychophysiological Data Acquisition in Digital Games

The project is developing a data-logging architecture so that analog psychophysics devices like EEG, galvanic skin response systems, eye-trackers, etc, could be time-synced with a computer running a video game. Usually the psychophysics system is sampling at a greater frequency than the computer, and it’s analog instead of digital, so it’s difficult to match up events like brainwaves in an EEG to events in the game like shooting an enemy. Once completed this system will enhance research on brain-machine interfaces and the effects of game environments on behavior, attitudes, and learning.

Goal: Integrate a video game with EEG in real time.

source